Race the Wtcc Game Change Display Options Again

RACE 07 - The WTCC Game is the latest in a rich line of recent racing sims from Swedish programmer SimBin, which includes the excellent GTR 2 equally well as concluding yr's first WTCC game.

GameSpot UK recently had a take chances to put some questions to Diego Sartori, the human being at SimBin looking afterwards the game's creative management, ahead of the game'south international October release.

GameSpot UK: What changes from last year's RACE – The WTCC game do you remember fans of the series will appreciate most?

Diego Sartori: First and foremost we recollect that the added content is what the users will appreciate the nigh for a diverseness of reasons; one of form being that more than tracks and more cars are always welcome additions to a racing game, secondly the diversity of the new content makes the game span over many very unique driving experiences and therefore many new challenges.

Added content would not affair much if information technology was not for the new game modes or improvements to already present game modes, such as World Leader Boards, Online Time Assault and Custom Title.

RACE 07 puts you right in the centre of the action.
RACE 07 puts yous right in the centre of the activity.

GSUK: How much was the evolution path for RACE 07 determined by user feedback from last twelvemonth'due south iteration?

DS: We do listen to our communities and we do take their feedback into account when starting a new project, but we are often way ahead of them in terms of what we internally would like to have in the game. Nosotros just accept a better understanding of the process, we know the limitations of the game engine we are using, so even though we might share a wish for a new feature, for example a new game mode or fifty-fifty some sort of new content, it could exist that we merely tin can not go it in the game due to license or technical reasons, and so this ends up on our internal wish listing and that is rather long I can tell you lot.

However feedback on our games do greatly impact the time to come of a game series, nosotros listen and try to suit to the market as all-time nosotros can, if nosotros didn't nosotros would be out of business fast I fear.

GSUK: What tin you tell us well-nigh the game's customs-oriented features?

DS: RACE07's support for custom skins surely is the well-nigh in-your-face characteristic of the game when it comes to communities, already for the Demo nosotros can see that the communities are embracing this new characteristic, lots and lots of new fantastic looking skins appear every day on the community forums.

Real SimRacers and real SimRacing teams in the game should also appeal and based on the initial feedback nosotros are getting from this I tin reveal that nosotros will do more of this in the future and we are prepared to accept information technology 1 or 2 steps further.

The Leader Board support is some other community aspect of the game that we hope will grow large and become a customs-oriented feature of the game, we would like to encounter national Leader Boards initiated past local communities and we do hope to one mean solar day see as many national Leader Boards every bit at that place is countries using our game.

One last comment on the community aspects of the game should be virtually how we find some of the talent nosotros demand for our productions in the very same communities, many high contour positions in the development team are currently occupied by people originally head-hunted from the communities and we are constantly looking for more talent...

Single-seater races are one of this year's most obvious additions.
Unmarried-seater races are one of this year'southward most obvious additions.

GSUK: How practise you deal with the claiming of making a game that is both compelling online, and satisfying offline for those who prefer to play on their own?

DS: This is a large challenge and ane could say that past not focusing on one or the other 100% then neither volition exist 100% one time in game, I practise however think that we have managed to find a nice balance betwixt what makes a expert offline racing and a good online racing game while yet keeping the appeal of the game bigger than merely for the hardcore SimRacers.

The all-time mode we recollect is to combine the ii types of game play as much equally possible and as fluently as possible, we feel we have accomplished this goal with the inclusion of the World Leader Board back up and the Online Time Attacks.

The biggest difference betwixt RACE07 online and RACE07 offline/unmarried histrion is the life span of the game, many of our users will use this game until a new game in the serial is released. They volition join leagues or enter competitions, or they volition race in choice upwardly races online. We added the Custom Championship role and the Motorcar Filter option to game'southward unmarried actor segment in order to create some of the aforementioned level of longevity, the possible combinations of tracks and cars when setting up a new Custom Championship are endless and we do promise that players will observe new and absurd challenges for them selves through this part of the game.

GSUK: Which tracks have you added for this year?

DS: WTCC 2007 features three new tracks where two are world exclusives, these are the city tracks of Pau and Porto and and so the wonderful Zandvoort track.

In addition we also feature new tracks in form of Imola, Estoril and variations of most of the tracks in the game, these are alternate layouts such as the Brands Hatch Indy layout, and many of those we offer in contrary versions also.

RACE07 features i rails that is not a real track, we like to refer to this track as a existent-life fantasy track, information technology is called Vara Raceway and information technology is a 4km city rail in town of Vara where SimBin Headquarters is located.

GSUK: Which of the tracks was most challenging to recreate to the high level of realism you desire?

DS: Macau, Pau and Porto is a big challenge to recreate for the simple reason that these tracks simply exists during the weekend of the races, they are temporary city tracks and once the race is over the tracks are dismantled and the urban center returns to its normal cocky. This puts a lot of pressure on the runway dev squad and the reference team.

GSUK: How much variation is there in weather for each runway, and how much issue does this have on driving?

DS: The atmospheric condition varies from dry to pelting to heavy rain and the more information technology rains the harder it becomes to drive the cars on the limit. The tyre physics of RACE07 supports all sorts of weather and there is a unique tyre model for both dry and wet tyres.

GSUK: With the new AI and damage modelling system, among other changes, does this year's WTCC game require hardware much in advance of last year's?

DS: RACE07 has the same system requirements as RACE only we have really managed to get better operation from the game while using the same hardware, in add-on to the track side objects, 3D spectators and improved tarmac textures.

RACE07 also features a performance monitor that should help the user observe a proper residuum betwixt performance and the visual quality of the game.

GSUK: How much of a consideration are the hardware specifications of your potential players when making each iteration of the series?

DS: They are a great business concern, we would like whatever kind of computer to be able to run the game, but at the same fourth dimension there is a public and an inner industry need of new and improved graphics and new/improved game modes. We attempt to find the best possible compromise between being able to allow as many potential players to become access to the game while existence able to evangelize a new look to each game in the serial. This is a large, big challenge..

GSUK: What level of customisation will racers take over their cars, both in terms of looks and performance?

DS: The player can create a new peel or download a skin and implement information technology in the game, they can do this for any car featured by the game. Performance enhancements can be found through tweaking the mechanical setup of each car.

GSUK: Have you got whatever plans to co-operative out onto other platforms?

DS: Yes we do, just that is all I tin say at this time.

GSUK: Which features were you lot hoping to see make information technology into RACE 07 that didn't, and tin nosotros expect to come across them for RACE 08?

DS: Equally mentioned earlier in this interview we accept a very internal wish listing of features, game modes and content that we would like to encounter in our games, some of these will one twenty-four hour period brand it into our games but when is hard for me to say at this time. Equally for the features, game modes and content I would detest to reveal annihilation now and and so find these ideas implemented in a competitors game before we get a modify to practise it ourselves 

I can however say that RACE07 and the arroyo taken with this production is a hint of what's to come up! In the coming months SimBin will reveal more than most the hereafter and what might come side by side. I for one cannot look to share this with our fans and I am super excited about where we are heading with our racing games.

GSUK: Finally: What exercise you recall the development squad are proudest of in the game?

DS: Wow that is a tough 1 to answer, I retrieve that nosotros are all proud of different elements in the game, the track and motorcar artists are proud of what they take managed to practise with the tracks and cars, the creative team is proud of the overall presentation of the game and its game modes and features and the programmers are of course proud of their achievement of making all the components of the game work as they where intended.

I think what we are all almost proud of is that a small company like SimBin is now releasing its fifth high terminate racing game. The gaming industry is not an piece of cake one to make it in merely nosotros are however hither and nosotros still deliver racing games true to the format of SimBin. We have in some instances helped define the racing games genre and fifty-fifty, I would think, helped to inspire other companies while doing their racing games, which is something we should be proud of.

GSUK: Thanks for your time.

GameSpot may get a commission from retail offers.

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Source: https://www.gamespot.com/articles/race-07-the-wtcc-game-qanda/1100-6179935/

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